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sketching
Sukkubus was original drawn as a contribution for a Fantasy ArtContest, unfortunately this contest was cancelled before it has even started.
In the beginning I played with some ideas for the look the image and pretty soon I developed the idea of this mystical stature and a girl that is, some how, connected to the stature. I draw some rough thumbnails to figure out how to make this relation obvious and let the viewer create his own story in mind.
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modeling
After the sketching was done I decided to use Poser for build the scene in 3D. The advantage of this is, that I can check different viewpoints and arrange the figures as my guideline for anatomy, perspective and lighting.
After I done the first test renderings I recognized that the composition doesn't work out right. I had to change the positions of the two characters to get a better composition on the final format.
I created different lighting situations and rendered each figure on its own and together to use these different renderings later in Photoshop for creating a more realistic looking light.
During the rendering process I felt a little unhappy about the basement of the pillar. It all seemed to calm and friendly.
I thought maybe it's better if there is an additional scary component in the image that supports the character of the stature.
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So I started to add a lot of screaming faces to the base, they should look like souls that are trapped in stone.
I simply done this by sticking the head of 15 Poser figures though the wall, sounds like fun but my old computer become´s very slow with each additional figure.
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compositing
Again I rendered different lighting situations for the stone base and brought them back together in Photoshop to create a lighting that´s more dense and simulates the effect of bounce lights |
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After the compositing in Photoshop was finished and I was satisfied, so far, with the lighting. I started working in Painter to turn the rendering in to a painting.
In the example below the difference between the rendered image and the final painting is quite good to see.
The Rendering is only working as a guideline for perspective and lighting all the textures and colours are part of the paintwork. |
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painting
The figures are painted separately and later composed together in Photoshop. The only reason for me to do this, is that my old computer is much faster when only working on a part of the image than with the entire painting.
In this stage of the painting I use photos as a reference to draw in more realistic anatomy than that one poser figures offers (I used the photo of a stained-glass lamp at the wings for example). |
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After the figure is finished I create a new layer to paint the cloth, using different brushes to block in colour. I start very rough in the beginning and then slowly defining more and more details. Drawing the gown was the most time consuming part of the image.
When the rough shapes and shadows are blocked in and everything starts looking believable I use a customised "wet- acrylic" brush to blend the lines and colours. The Wet-acryl brush adds that fantastic oil painting look to the image and is one of the main reasons for me using Painter. |
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final touches
After every single component of the image has been painted I done the final compositing. Bring the layers together, clean them up, do some colour correction and add additional shadows.
Actually I had the idea of a flower pattern stitched to the gown. But I hat to meet the deadline for the contest and so I abandoned this intention and declared the painting finished. But I really think that this is still missing. |
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